An accomplished 2D/3D artist and animator who has worked in commercial animation and video games, originally as freelance, then as an indie studio lead artist and now in a larger indie studio as a Generalist. Excellent time management, teamwork and leadership skills gained from diverse experience in both pre and post-production. Always on the look out for exciting and innovative projects that will allow me to utilise and further expand on my existing skills and experience.
p.s. he also has a worryingly extensive knowledge of Harry Potter trivia
In my role as a Video Game Artist, much of my time is spent as a 3D Generalist. I work on multiple aspects of games production such as modelling, texturing, animation and VFX. In Worlds Adrift I created and maintain the procedural art pipeline for weapons and machinery in Worlds Adrift. In addition to my work in 3D, I also produce concept art, key art, and screenshots for marketing purposes.
In addition to creating art, I also mentor the other artists in Maya, Zbrush, and Photoshop, as well as introducing Substance Painter to the Bossa Art pipeline
As the studio’s first artist I was responsible for creating everything from the studio’s branding and game concepts to finished products. This includes 3D modelling, texturing, animation and Unity integration. As the studio expanded, I lead and managed a small team of freelance artists. The studio mainly creates advergames including the iOS games Eternal Descent: Heavy Metal Heroes and Hip Hop Hen.
Responsible for creating 3D models, compositing digital clean up and matte painting for a number of Charmin commercials. Lead compositor for commercials, supervising a number of digital artists and teaching After Effects to new employees.
Animated After Effects motion graphics commercials for Natwest and Virgin Media. Contributed concepts for a number of pitches. Created 3D models and animated scenes for festival short Bren Hestlyn, and Nike promotional video Nike, Better World.
Collected and prepared image resources for an NHS Quit Smoking campaign
Assisted Flash animation for the commercial Nicorette: Sticky Stuff. Animated titles and on-screen text using After Effects for the commercial FilmFour: Script to Screen.
Modelled and textured a number of small assets. Created new textures for existing models. Textured a number of Levels in Maya and 3DS Max for PRISM: GUARD SHIELD.