Iain Gillespie
Iain Gillespie
Senior Artist at Bossa Studios
London, United Kingdom

About

An accomplished 2D/3D artist and animator who has worked in commercial animation and video games, originally as freelance, then as an indie studio lead artist and now in a larger indie studio as a Generalist. Excellent time management, teamwork and leadership skills gained from diverse experience in both pre and post-production. Always on the look out for exciting and innovative projects that will allow me to utilise and further expand on my existing skills and experience.
p.s. he also has a worryingly extensive knowledge of Harry Potter trivia

Skills

3D Animation3D ModelingDrawing

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Arnold
Arnold
Premiere
Premiere
Unity
Unity
Manga Studio
Manga Studio
Flash
Flash
After Effects
After Effects
Mudbox
Mudbox

Productions

  • 376936 i am bread xbox one front cover
    • Video Game
      I am Bread
    • Year
      2015
    • Role
      3D Artist, Marketing Artist
    • Company
      Bossa Studios

Experience

  • 3D Generalist / Game Artist at Bossa Studios
    London, United Kingdom
    May 2014 - Present

    In my role as a Video Game Artist, much of my time is spent as a 3D Generalist. I work on multiple aspects of games production such as modelling, texturing, animation and VFX. In Worlds Adrift I created and maintain the procedural art pipeline for weapons and machinery in Worlds Adrift. In addition to my work in 3D, I also produce concept art, key art, and screenshots for marketing purposes.

    In addition to creating art, I also mentor the other artists in Maya, Zbrush, and Photoshop, as well as introducing Substance Painter to the Bossa Art pipeline

  • Artist / Lead Artist at PLA Studios
    London, United Kingdom
    April 2011 - May 2014

    As the studio’s first artist I was responsible for creating everything from the studio’s branding and game concepts to finished products. This includes 3D modelling, texturing, animation and Unity integration. As the studio expanded, I lead and managed a small team of freelance artists. The studio mainly creates advergames including the iOS games Eternal Descent: Heavy Metal Heroes and Hip Hop Hen.

  • Freelance Digital Artist and Compositor at Beryl Productions
    Cardiff, United Kingdom
    November 2009 - March 2011

    Responsible for creating 3D models, compositing digital clean up and matte painting for a number of Charmin commercials. Lead compositor for commercials, supervising a number of digital artists and teaching After Effects to new employees.

  • Freelance 2D/3D Artist and Animator at Holbrooks Films
    Cardiff, United Kingdom
    November 2008 - June 2010

    Animated After Effects motion graphics commercials for Natwest and Virgin Media. Contributed concepts for a number of pitches. Created 3D models and animated scenes for festival short Bren Hestlyn, and Nike promotional video Nike, Better World.

  • Freelance Digital Artist at Thing1
    London, United Kingdom
    February 2009 - March 2009

    Collected and prepared image resources for an NHS Quit Smoking campaign

  • Freelance Animator/Compositor at Picasso Pictures
    London, United Kingdom
    December 2007 - January 2008

    Assisted Flash animation for the commercial Nicorette: Sticky Stuff. Animated titles and on-screen text using After Effects for the commercial FilmFour: Script to Screen.

  • 3D Artist at Gameworld Seven
    Haverfordwest, United Kingdom
    May 2007 - September 2007

    Modelled and textured a number of small assets. Created new textures for existing models. Textured a number of Levels in Maya and 3DS Max for PRISM: GUARD SHIELD.